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- > > It's not such a big problem if you put some kind of music on the FPU either as it will be optional.
- > > Waht can an FPU do anyway? I guess it can't do anything I want it to do. What about the blitter?
- > > CAn't you use that to something wonderful crazy?? Isn't there some starnge silicon chips controlling
- > > the ports as well (lan/parallel/serie)? Can't they be used to something?
- >
- > Okay, here goes:
-
- :-)
-
- > FPU:
- > Slow for 3D (too high accuracy). Best where high accuracy is useful
- > together with a lot of calculations, for example in a high quality
- > raytracer. Also, floating point operations in C are best performed by the
- > FPU because C, like the FPU, uses IEEE floating point.
-
- So the FPU could actually be used for something. The problem is that not all
- falcon have got an FPU, so that's why I wanted to put something that isn't
- necessary for the game on the FPU, like music, but I understand that it can't
- be used for that. Forget it. :-)
-
- > Blitter:
- > Does one thing (and, on the Falcon, not too well): Copies data from one
- > memory address to another, with the option of doing some shifts and stuff
- > while doing it. For some strange reasong, there are problems blitting
- > directly from the DSP host port.
-
- This one everyone has got. Maybe it could be used for something, like sprites or
- overlay graphics?
-
- > Keyboard and other processors:
- > Short answer: forget about it.
- > Longger answer: They are too slow and too sepcific to use for anything
- > apart from for what they were designed.
-
- Well... there is always the Yamaha soundchip...
-
- //Magnus Kollberg
-
-